Found this trolling around the internet, pretty good base.
copied from geekdebate... :) good read
Clash of Clans: Town Hall 8 Guide, Tips, and Strategy – Part 1: Defense
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Clash of Clans is our guilty pleasure at Geek Debate. Knowing it hurts our credibility, there is something about it that keeps us playing this addictive iOS freemium game. For me, it’s the strategy and joy of leveling a higher town hall town and watching the loot rack up, and competing with real life friends to have the best town.
Town Hall 8: We are currently in the middle of Town Hall 8 and employ different base and farming strategies. I’ve had pretty good success on defense and rarely lose too many resources. In Part 1 of our Clash of Clans guide, I will go over strategies and tips for effective base design
Here is a picture of my base. I take no credit for the design, I took many elements from my enemies that fit into my philosophy and modified them slightly. Let’s talk about what those elements are.
Tip #1 – Town Hall Snipes: When you are trying to store 3+ million gold for a tower upgrade, shields are the number 1 method of protection. Notice the exposed town hall at the top of the base. Over half the time I get raided, it’s a town hall snipe, which means someone dropped a few archers to kill my town hall and leave, resulting in a 12 hour shield for free. The trophy loss is negligible and in fact I count on that loss to balance out my trophy gains from raiding.
Tip #2 – Central Clan Castle (C3): The clan castle is your strongest defensive tower if used correctly. You want a C3 to minimize the raider from luring out the troops and to provide coverage of as much of your base as possible. I can’t count how many times I lure out a dragon or a bunch of mages, and then just destroy them out of reach of other towers. This also applies to the Barbarian King.
Tip #3 – Air and Splash Towers Behind 2+ Levels of Walls: Notice how every Air Defense, Mortar, and Wizard tower are behind at least 2 layers of walls and compartments. This makes it so the raider can’t just break 1 wall and take those down, he can’t distract it with meat and snipe it down with archers, and hog riders can’t immediately get to them. Use your cannons and archers as your layer 1 defenses and use your splash to dominate the enemy as they try to get deep.
Tip #4 – Room for Interior Traps: A lot of people place their traps randomly on the outside perimeter of their base. That doesn’t work because I love to drop a stray goblin and pop giant bombs before my army goes in. Having traps inside your base, especially around the mortar and wizard towers, is very effective. Spring traps are awesome at killing someone’s raid when half their giants suddenly go away. There is no avoiding these interior traps. One thing that fellow Geek Debate author Brad does is place giant bombs by his storages, which annihilate the goblin army just when the raider thinks he’s finally broken in! It’s hilarious.
Tip #5 – Separate Storages: I like to spread my storages around my base. This makes it a lot harder for a goblin force to snag them all. The raider must clear the walls and towers all over my base, not just one section of the base, in order to get all the loot. It’s very common with this base for the raider to clear out one of my compartments and then die, only getting 1/3 of available loot. When I’m raiding, I love to see bases with a clump of storages because you can ignore the rest of the base.
Tip #6 – Mines and Collectors Outside: If you regularly collect the loot from your production buildings, there is no reason to keep them inside your walls. Use these buildings along with the next tip to help specify where the raider can drop his/her army
Tip #7 – Spawning Buffer Zone: Spread your remaining buildings as much as you can around your perimeter to push available enemy spawning locations further back. This serves two main functions for me. One, wall breakers can’t spawn right next to your wall. They will have to travel to the wall which allows my cannons and archers to pick them off. Two, in order for troops to support a giant push, those troops will have to destroy the outside buildings first. Often an enemy giant force will be pounding my base while the archers are distracted by outside buildings. Giant soup is served soon.
Tip #8 – Minimize Wall Junctions: This one is hard but important. Try to minimize the wall junctions that join compartments together. Stagger the compartments to try to make it so when the wall breakers are used, only 2 compartments get opened up instead of 3+.
So there you have it, 8 tips for making an effective town hall base defense which actually apply to any town hall level.
Town Hall 8: We are currently in the middle of Town Hall 8 and employ different base and farming strategies. I’ve had pretty good success on defense and rarely lose too many resources. In Part 1 of our Clash of Clans guide, I will go over strategies and tips for effective base design
Here is a picture of my base. I take no credit for the design, I took many elements from my enemies that fit into my philosophy and modified them slightly. Let’s talk about what those elements are.
Tip #1 – Town Hall Snipes: When you are trying to store 3+ million gold for a tower upgrade, shields are the number 1 method of protection. Notice the exposed town hall at the top of the base. Over half the time I get raided, it’s a town hall snipe, which means someone dropped a few archers to kill my town hall and leave, resulting in a 12 hour shield for free. The trophy loss is negligible and in fact I count on that loss to balance out my trophy gains from raiding.
Tip #2 – Central Clan Castle (C3): The clan castle is your strongest defensive tower if used correctly. You want a C3 to minimize the raider from luring out the troops and to provide coverage of as much of your base as possible. I can’t count how many times I lure out a dragon or a bunch of mages, and then just destroy them out of reach of other towers. This also applies to the Barbarian King.
Tip #3 – Air and Splash Towers Behind 2+ Levels of Walls: Notice how every Air Defense, Mortar, and Wizard tower are behind at least 2 layers of walls and compartments. This makes it so the raider can’t just break 1 wall and take those down, he can’t distract it with meat and snipe it down with archers, and hog riders can’t immediately get to them. Use your cannons and archers as your layer 1 defenses and use your splash to dominate the enemy as they try to get deep.
Tip #4 – Room for Interior Traps: A lot of people place their traps randomly on the outside perimeter of their base. That doesn’t work because I love to drop a stray goblin and pop giant bombs before my army goes in. Having traps inside your base, especially around the mortar and wizard towers, is very effective. Spring traps are awesome at killing someone’s raid when half their giants suddenly go away. There is no avoiding these interior traps. One thing that fellow Geek Debate author Brad does is place giant bombs by his storages, which annihilate the goblin army just when the raider thinks he’s finally broken in! It’s hilarious.
Tip #5 – Separate Storages: I like to spread my storages around my base. This makes it a lot harder for a goblin force to snag them all. The raider must clear the walls and towers all over my base, not just one section of the base, in order to get all the loot. It’s very common with this base for the raider to clear out one of my compartments and then die, only getting 1/3 of available loot. When I’m raiding, I love to see bases with a clump of storages because you can ignore the rest of the base.
Tip #6 – Mines and Collectors Outside: If you regularly collect the loot from your production buildings, there is no reason to keep them inside your walls. Use these buildings along with the next tip to help specify where the raider can drop his/her army
Tip #7 – Spawning Buffer Zone: Spread your remaining buildings as much as you can around your perimeter to push available enemy spawning locations further back. This serves two main functions for me. One, wall breakers can’t spawn right next to your wall. They will have to travel to the wall which allows my cannons and archers to pick them off. Two, in order for troops to support a giant push, those troops will have to destroy the outside buildings first. Often an enemy giant force will be pounding my base while the archers are distracted by outside buildings. Giant soup is served soon.
Tip #8 – Minimize Wall Junctions: This one is hard but important. Try to minimize the wall junctions that join compartments together. Stagger the compartments to try to make it so when the wall breakers are used, only 2 compartments get opened up instead of 3+.
So there you have it, 8 tips for making an effective town hall base defense which actually apply to any town hall level.
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