Wizards
- When you are doing the tutorial, a villager mentioned about the reinforcement Wizards of Wizard Ivory came to assist. However, the Wizard Ivory is not mentioned again in the future.
- Wizards are often used by high-level players in place of Archers because of their high damage and relatively high health (when compared to Archers that will be killed in a single hit by most high level defensive buildings).
- You can have a maximum of 60 Wizards at one time in a complete set of fully upgraded Army Camps. This number increases to 68 if you include the 8 that can fit into a fully upgraded Clan Castle.
- On top of the Wizard Tower is also a Wizard, but it has a different way of attacking. It is not necessary to train, or even unlock, a Wizard in the Barracks in order to place the Wizard Tower.
- Because you get Wizards in the tutorial, they are the first unit that you deploy but NOT the first unlocked for general use, which are Barbarians.
- Along with the level 5 and 6 Wall Breaker, the Wizard is the only unit in the game capable of one-shot killing itself.
- On a per-housing space basis, the Wizard has the highest damage per second of any Troop by a fair margin (45 damage per housing space at level 6, far ahead of the second-place level 6 Balloon at 32.6).
- In the application package of the game, the sfx refers the wizard as 'mage'
Preferred Target | Attack Type | Housing Space | Training Time | Movement Speed | Attack Speed | Barracks Level Required | Range |
---|---|---|---|---|---|---|---|
None | Area Splash 0.3 Tile Radius (Ground & Air) | 4 | 8m | 16 | 1.5s | 7 | 3 tiles |
Level | Damage per Second | Damage per Attack | Hitpoints | Training Cost | Research Cost | Laboratory Level Required | Research Time |
---|---|---|---|---|---|---|---|
1 | 50 | 75 | 75 | 1,500 | N/A | N/A | N/A |
2 | 70 | 105 | 90 | 2,000 | 150,000 | 3 | 1 day |
3 | 90 | 135 | 108 | 2,500 | 450,000 | 4 | 2 days |
4 | 125 | 187.5 | 130 | 3,000 | 1,350,000 | 5 | 3 days |
5 | 170 | 255 | 156 | 3,500 | 2,500,000 | 6 | 5 days |
6 | 180 | 270 | 164 | 4,000 | 7,500,000 | 8 | 14 days |
Balloons
- Balloons are the first aerial troop unlocked in the game.
- Balloons are piloted by Wall Breaker units.
- Balloons are the slowest moving troop in the game.
- You can complete many of the single player missions using a single Balloon only, as many do not have aerial defences.
- You can have a maximum of 48 Balloons at one time in a complete set of fully upgraded Army Camps. This number increases to 55 if you include the 7 that can fit into a fully upgraded Clan Castle.
- Due to a peculiarity of the Balloon attack, the first bomb a Balloon drops on an individual building does damage the instant it is dropped; the last bomb it drops will do no damage.
- Balloons "hover around" slightly while they are attacking.
- A level 6 Balloon has the same design on its exterior as a Seeking Air Mine, which suits as a Seeking Air Mine does significant damage to level 6 Balloons.
- Level 6 Balloons do more damage per attack then a level 1 P.E.K.K.A.
- The research cost for a level 6 Balloon is less than the research cost of a level 6 Archer, even though level 6 Balloons have more damage per attack and more hit points.
- The 17 Apr 2013 update granted the Balloon the ability to explode and deliver splash damage when it is shot down.
- With the exception of the Healer (which cannot attack anything at all), the Balloon is the only unit in the game that cannot attack an enemy version of itself.
- Balloons are best suited with multiple troops and deal major damage.
- Although piloted by former Wall Breakers, Balloons do not use kamikaze attacks.
- The Balloon's DPS is the same as its damage upon death.
Preferred Target | Attack Type | Housing Space | Training Time | Speed | Attack Speed | Barracks Level Required | Range | Death Damage Radius |
---|---|---|---|---|---|---|---|---|
Defenses | Area Splash 1.2 Tile Radius (Ground Only) | 5 | 8m | 10 | 4s | 6 | 0.5 tiles | 1.2 tiles |
Level | Damage per Second | Damage per Attack | Hit points | Training Cost | Research Cost | Laboratory Level Required | Research Time |
---|---|---|---|---|---|---|---|
1 | 25 | 100 | 150 | 2,000 | N/A | N/A | N/A |
2 | 32 | 128 | 180 | 2,500 | 150,000 | 2 | 1 day |
3 | 48 | 192 | 216 | 3,000 | 450,000 | 4 | 2 days |
4 | 72 | 288 | 280 | 3,500 | 1,350,000 | 5 | 3 days |
5 | 108 | 432 | 390 | 4,000 | 2,500,000 | 6 | 5 days |
6 | 162 | 648 | 545 | 4,500 | 6,000,000 | 7 | 10 days |
Wall Breakers
- The Wall Breaker is one of two Troops of which the picture in the Barracks resembles an upgraded version, the other being the Dragon.
- If there are no Walls and you deploy a Wall Breaker, it will run to the nearest building and blow itself up. However, it will do much less damage to the building compared to what it can do against Walls, e.g. a level 5 Wall Breaker will do only 46 damage to a building, whereas it will do 1,840 damage to a Wall.
- When Wall Breakers are sent to your Clan Castle, during an attack they will target the attackers and blow themselves up, which makes it a bad Troop to be donated for defensive purposes. When attacking, they are also pretty much useless, since they come out in large groups (like 5-10 at a time), blowing up a lot of Walls if they survive, but they may also die from a single Mortar shot. It is also quite rare for the remaining Wall Breakers to blow up the first layer of Wall and the compartment inside.
- Wall Breakers can be useful in the Clan Castle for low level players, though. If the low level player doesn't have Wall Breakers unlocked or the Wall Breakers are low level, a high level Wall Breaker or two in the Clan can really help them.
- You can have a maximum of 120 Wall Breakers at one time in a complete set of fully upgraded Army Camps. This number increases to 137 if you include the 17 that can fit into a fully upgraded Clan Castle.
- Note: Having this many Wall Breakers is highly discouraged (only second to an all-Healer army) as your army will end up breaking nothing other than walls.
- Wall Breakers take up two spaces in your Army Camp as of the March 12, 2013 update. Prior to this update the Wall Breaker took up only a single housing space.
- Balloons are "promoted" Wall Breakers.
- Wall Breakers looks like dead Builders since both of them have the same leather hat.
Preferred Target | Attack Type | Housing Space | Training Time | Speed | Attack Speed | Barracks Level Required | Range |
---|---|---|---|---|---|---|---|
Walls (Damage x40) | Area Splash 2 Tile Radius (Ground Only) | 2 | 2m | 24 | 1s | 5 | 1 tile |
Level | Damage | Damage vs. Walls | Hit points | Training Cost | Research Cost | Laboratory Level Required | Research Time |
---|---|---|---|---|---|---|---|
1 | 12 | 480 | 20 | 1,000 | N/A | N/A | N/A |
2 | 16 | 640 | 24 | 1,500 | 100,000 | 2 | 1 day |
3 | 24 | 960 | 29 | 2,000 | 250,000 | 4 | 2 days |
4 | 32 | 1280 | 35 | 2,500 | 750,000 | 5 | 3 days |
5 | 46 | 1840 | 42 | 3,000 | 2,250,000 | 6 | 5 days |
6 | 60 | 2400 | 54 | 3,500 | 6,750,000 | 8 | 10 days |
Wall Level | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | ||
Wall Breaker Level | 1 | 1 | 2 | 2 | 2 | 3 | 5 | 6 | 7 | 9 | 12 | 15 |
2 | 1 | 1 | 2 | 2 | 3 | 4 | 4 | 5 | 7 | 9 | 11 | |
3 | 1 | 1 | 1 | 1 | 2 | 3 | 3 | 4 | 5 | 6 | 8 | |
4 | 1 | 1 | 1 | 1 | 2 | 2 | 2 | 3 | 4 | 5 | 6 | |
5 | 1 | 1 | 1 | 1 | 1 | 2 | 2 | 2 | 3 | 3 | 4 | |
6 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 2 | 2 | 3 | 3 |
Giants
- When you tap the Army Camp the Giants all pump their fists in and out from their chests a few times, similar to humans cracking their knuckles.
- In game if you closely look at the Giants when they're pumping their fists you can see that they have no eyes.
- You can have a maximum of 48 Giants at one time in a complete set of fully upgraded Army Camps. This number increases to 55 if you include the 7 that can fit into a fully upgraded Clan Castle.
- The Giant's low damage is visually seen by the attacks with their bare fists.
- With the exception of the Golem, the Giant has the lowest damage per housing space (8.6 DPS per housing space at level 6, just above the level 1 Archer and Barbarian at 7.0 and 8.0 respectively ).
- The Giant's main Barracks image changed substantially as part of the "Witch" update (29 July 2013). However, this change did not affect the look of the in-game unit; when viewed in Army Camps or in battle, the Giant still has the same look as it did prior to the update.
Preferred Target | Attack Type | Housing Space | Training Time | Movement Speed | Attack Speed | Barracks Level Required | Range |
---|---|---|---|---|---|---|---|
Defenses | Melee (Ground Only) | 5 | 2m | 12 | 2s | 4 | 1 tile |
Level | Damage per Second | Damage per Attack | Hit points | Training Cost | Research Cost | Laboratory Level Required | Research Time |
---|---|---|---|---|---|---|---|
1 | 11 | 22 | 300 | 500 | N/A | N/A | N/A |
2 | 14 | 28 | 360 | 1,000 | 100,000 | 2 | 1 day |
3 | 19 | 38 | 430 | 1,500 | 250,000 | 4 | 2 days |
4 | 24 | 48 | 520 | 2,000 | 750,000 | 5 | 3 days |
5 | 31 | 62 | 670 | 2,500 | 2,250,000 | 6 | 5 days |
6 | 43 | 86 | 940 | 3,000 | 6,000,000 | 7 | 10 days |