Sunday, 14 December 2014
2 Star Strategy 2/5 Gowipe
Gowipe which i'm fairly certain a lot of you already know how.
but for those that don't.
here's how I do it;
2 golems, 4 WB, 3 Pekka, rest wizards and 2 archers I think to fill up.
in your cc to take with you another golem maxed if you can get one from your clan members.
2Heal 1 Jump and 1 Rage.
put golems.
Drop WB's
Drop pekkas
Drop wizards and heroes and rage
Drop heal as needed then drop jump to get the last wall... and it should 2 star around 60%
2 Star Strategy 1/5 LAVALoons
For Town halls 9 and above it gets increasingly harder to get stars,
Here is one tip on attacking those bases.
Lava Loons
found this can be effective for bases with their Air defences closer together in the middle of the base rather than all spread out on the sides.
Example; good lava loon base...
Bad lava loon base... only because the air defences are spread out too much.
let me know what you think
2/3 Lava hounds
26 or so Balloons,
rest Minions
rage rage heal heal...
Sunday, 30 November 2014
Monday, 13 October 2014
TH9 War Strategy... Possible?
I think to substitute making my own golem get a golem in CC and then make the troops below;
Its not a super expensive raid so its good that you get returns on war, unlike a full dragon attack. but it takes some skill in deploying the troops.
Spells: 2x Rage 2x Heal
Golem first; then giants and Wb's...
push with after and put rage / heal depends if required .. rest of the giants and then the witches and archer queen / barbarian king
and I think you got a good two star 70%-90%/ three start on th9 bases.
Wednesday, 8 October 2014
Bizarre bases..
Sweet designed base
for the 420 lovers... haha :)
maxed apart from wall... damn nice.
for the penis lovers
Very Close war.. WIN! 68-66
Good work guys for that emphatic win...
we were looking grim with them at 62 and us at 49 but we clutched it last minute and stole it from them :) here are the shots.
Special mentions to Garrett his back 2/2 defence winner, and also blackhawks 3/7 and ADAM a crazy 3/9!!! and they still didn't 3 star you haha :)
Enemy Clan...
we were looking grim with them at 62 and us at 49 but we clutched it last minute and stole it from them :) here are the shots.
Special mentions to Garrett his back 2/2 defence winner, and also blackhawks 3/7 and ADAM a crazy 3/9!!! and they still didn't 3 star you haha :)
Enemy Clan...
Monday, 6 October 2014
Bases, some good... some o_O
Good war design for townhall 9... :) as you see dabs with his awesome troops got 0 stars... very hard to lure the cc.
I just like the dedication on this guy.. those walls almost completed.
Interesting base this one... not sure what to make of it might be good for farming.
I wish I could look this ><!
weird trophy hoe base... kinda rushed.
Our time to die guy... sweet base good spread and hard to lure cc... nice one.
Thursday, 18 September 2014
Raiding for Loot Best Trophy count for townhall
Town Hall 7- At Town Hall 7 you will be able to get Dark Elixir and you will be able to unlock the first hero, the Barbarian King you will want to unlock him and get him to level 5 ASAP you will also be able to unlock the dark Barracks and you will be able to get them to level 3 which will mean you will be able to train Valkyrie.
Gold and Elixir-1250-1400
Dark Elixir-1600-1750
Town Hall 8- At Town Hall 8 you are really into the game now and by this point you should have all your Walls to level 6 at least, also at Town Hall 8 you will unlock the Dark Elixir Drill that you are able to upgrade to level 3 which will help you greatly at saving up for dark elixir troop upgrades and levelling up your Barbarian king you will also have unlocked pekkas and Golems which is going to allow you to access a new attacking strategy called GoWiPe(Golems, Wizards Pekkas)
Gold and Elixir-1480-1500 (I know that this is a small range but it is awesome i got 6 million gold in 2 days their)
Dark Elixir-1800-1850
Town Hall 9- You have now unlocked the Xbow! You have are also able to purchase the Archer Queen which is the second and last hero, you can also max a lot of defences here, you should enjoy Town Hall 9 because you can easily get to masters and farming is fun at Town Hall 9 as long as you haven't rushed to Town Hall 9 you want to max all the defences and get your Walls to at least level 8 before you progress to Town Hall 10, you are also able to unlock the Witch which allows your to attack with the strategy GoWiWi (Golems, Wizards and Witches) and you will also be able to unlock the new troop lava hound.
Gold and Elixir-1600-1750
Dark Elixir-2200
Town Hall 10- you have now unlocked the Inferno Tower but if you have rushed you Town Hall you will probably be suffering a lot right now just trying to catch up at Town Hall 10 you are nearly at the end of the game but that means then that you don't need to farm anymore! You can push as much as you want.
Gold and Elixir-2400-2500
Dark Elixir- As high up in trophies you can get!
Attack Strategy - Balloonian
Balloonian Attack Strategy
Requirements Are:
Level 5+ Balloons
Level 2+ Minions (Level 3+ recommended)
Spells for TH8: 2 Rage and 1 Heal
Spells for TH9: 3 Rage and 1 Heal OR 3 Rage and 1 Lightning (used to kill Clan Castle troops)
Spells for TH10: 2 Freeze, 2 Rage, and 1 Lightning
Composition for TH8: 24 loons and 40 Minions OR 28 loons and 30 Minions
Composition for TH9: 24 loons and 50 Minions OR 28 loons and 40 Minions
Composition for TH10: 28 loons and 50 Minions OR 24 loons and 60 Minions
These are just some of the compositions I have can up with. I recommend you play around with them, adjust them, and see which one works best for you.
When using the Balloonian attack strategy, you want to look for bases with weak/exposed Air Defense(s). I would not suggest attacking a base with an Air Defense higher than lvl 5 or 6 if you have level 5 Balloons. However, if you have level 6 Balloons, you will be able to attack much stronger bases. Anyway, once you have found a base, deploy one Balloon or Minion depending on the position of the Clan Castle to check for defensive reinforcement troops (I recommend that TH9's and above use a Lightning spell to destroy Clan Castle troops). If the opponent has an Archer queen, you will also want to lure that if possible. If there are Clan Castle troops are Archer queen, then bring them out of the base with a minimal amount of your Balloons or Minions. Then, use your own Clan Castle troops (I recommend Archers and Wizards), heroes or hero, and a few Minions if required to kill the Clan Castle troops and Archer queen if there is one. After this, you want to find the side of the base with the weakest/no Air Defense(s). This is where you are going to deploy your Balloons and Minions. There are two ways you can attack with Balloonian: A massive attack, or a more precise attack.
Precise Balloonian Attack:
I recommend using a more precise attack if you are attacking a stronger base (TH9+). During a precise attack, instead of deploying your Balloons in a line, you will be deploying your Balloons in a slower fashion. You will be deploying Balloons in groups of 2-4 to take out Archer Towers and Air Defenses (if they are reachable). But before that, deploy a few Minions to clear outside buildings. Usually, you will have some Balloons left after trying to take out Archer Towers and Air Defenses, but if you don't, then use your rage spells on the remaining Balloons. If you do have a good amount of Balloons left, then deploy them and place your rage spells. If you are a TH10 attacking another TH10, use your Freeze spells when Inferno Towers are causing harm to your Balloons. Your Balloons should get you to at least 30%. After that, send your remaining Minions into the base towards defenses or/and the Town Hall. If you do it right, this should get you two stars.
Mass Balloonian Attack:
This is the type of attack you will be using against bases that are TH8 and below. Once you have located the side of the base you want to deploy on, deploy a few Minions to clear outside buildings. Right after that, spread your Balloons in a line across that side and place your rage spell(s) in relation to where they are heading. Once you have done this, deploy the rest of your Minions and send them into the base behind the Balloons. After doing that, place your Healing spell (if you have one) according to where your Balloons are headed. If you are a TH10 attacking another TH10, use your Freeze spells on the Inferno Towers when they are attacking your Balloons.
Requirements Are:
Level 5+ Balloons
Level 2+ Minions (Level 3+ recommended)
Spells for TH8: 2 Rage and 1 Heal
Spells for TH9: 3 Rage and 1 Heal OR 3 Rage and 1 Lightning (used to kill Clan Castle troops)
Spells for TH10: 2 Freeze, 2 Rage, and 1 Lightning
Composition for TH8: 24 loons and 40 Minions OR 28 loons and 30 Minions
Composition for TH9: 24 loons and 50 Minions OR 28 loons and 40 Minions
Composition for TH10: 28 loons and 50 Minions OR 24 loons and 60 Minions
These are just some of the compositions I have can up with. I recommend you play around with them, adjust them, and see which one works best for you.
When using the Balloonian attack strategy, you want to look for bases with weak/exposed Air Defense(s). I would not suggest attacking a base with an Air Defense higher than lvl 5 or 6 if you have level 5 Balloons. However, if you have level 6 Balloons, you will be able to attack much stronger bases. Anyway, once you have found a base, deploy one Balloon or Minion depending on the position of the Clan Castle to check for defensive reinforcement troops (I recommend that TH9's and above use a Lightning spell to destroy Clan Castle troops). If the opponent has an Archer queen, you will also want to lure that if possible. If there are Clan Castle troops are Archer queen, then bring them out of the base with a minimal amount of your Balloons or Minions. Then, use your own Clan Castle troops (I recommend Archers and Wizards), heroes or hero, and a few Minions if required to kill the Clan Castle troops and Archer queen if there is one. After this, you want to find the side of the base with the weakest/no Air Defense(s). This is where you are going to deploy your Balloons and Minions. There are two ways you can attack with Balloonian: A massive attack, or a more precise attack.
Precise Balloonian Attack:
I recommend using a more precise attack if you are attacking a stronger base (TH9+). During a precise attack, instead of deploying your Balloons in a line, you will be deploying your Balloons in a slower fashion. You will be deploying Balloons in groups of 2-4 to take out Archer Towers and Air Defenses (if they are reachable). But before that, deploy a few Minions to clear outside buildings. Usually, you will have some Balloons left after trying to take out Archer Towers and Air Defenses, but if you don't, then use your rage spells on the remaining Balloons. If you do have a good amount of Balloons left, then deploy them and place your rage spells. If you are a TH10 attacking another TH10, use your Freeze spells when Inferno Towers are causing harm to your Balloons. Your Balloons should get you to at least 30%. After that, send your remaining Minions into the base towards defenses or/and the Town Hall. If you do it right, this should get you two stars.
Mass Balloonian Attack:
This is the type of attack you will be using against bases that are TH8 and below. Once you have located the side of the base you want to deploy on, deploy a few Minions to clear outside buildings. Right after that, spread your Balloons in a line across that side and place your rage spell(s) in relation to where they are heading. Once you have done this, deploy the rest of your Minions and send them into the base behind the Balloons. After doing that, place your Healing spell (if you have one) according to where your Balloons are headed. If you are a TH10 attacking another TH10, use your Freeze spells on the Inferno Towers when they are attacking your Balloons.
Attacking Strategy - Dragoonian
Dragoonian is an extremely powerful attack strategy that i have used in various pushes to higher leagues. The only big cons of this strategy is how long it takes to train and how expensive it is.This strategy can be used with 180 space and will work but it is way better with 200+.
TRAINING TROOPS AND SPELLS
For 180 space:
train 3 Dragons,
25 Minions,
and 12 Balloons,
spells are 1 Lightning and two heal.
(for Town Hall nines with level 4 Spell Factory i recommend bringing a rage to)
For 190 space:
3 Dragons,
25 Minions,
14 Balloons,
spells are 1 Lightning and 2 heal
(for Town Hall nines with level 4 Spell Factory bring a rage)
For 200 space:
3 Dragons,
30 Minions,
12 Balloons,
(spells are the same as the other two)
For 220 space:
3 Dragons,
30 Minions,
14 Balloons,
(spells are the same as the others)
For 240 space:
4 Dragons,
30 Minions,
14 ballons,
spells are 1 Lightning 1 heal 1 rage and two freeze.
For all of these if you are revenging check their Clan Castle for troops (by tapping on it then tap info there is a bar that sais "space" it will say how much space is in the castle) if there are no troops in it take out the Lightning and swap it with a different spell.( I recommend bringing one extra heal for the Town Hall tens and nines and a rage for all others)
For Clan Castle troops i recommend bringing Archers and Wizards.
( you can also bring along some Archers or barbs to)
ATTACKING
Look for bases with weak, out of Walls or upgrading Air Defenses with weak Wizard Towers and Archer Towers(weak Wizard and Archer Towers are not needed but it works better with weak ones) also look for weak Archer Queens that will be easy to kill. Once you have found the base you are going to attack first destroy any Air Defenses that are outside of Walls with Archers or barbs if you brought some, if not use Clan Castle troops.Next take out the Archer queen( if there is one) with your heroes and clan troops if you took out any outside Air Defenses with some other troops. When the queen is down probe for Clan Castle troops with a single Minion if troops come out kill them with a Lightning spell if none come out awesome! you can move on to the next step. When the queen Clan Castle troops and outside Air Defenses are gone drop a line of Dragons by the nearest Air Defense then drop all your Balloons in a horde. Watch the gallons as they ploy through defenses and when they come near a Wizard Tower drop a Healing spell or rage spell so they don't all die. Keep this going until they come to a Wizard Tower, Air Defense, Inferno Tower or X- Bow. On an inferno drop a Freeze spell to take it out until your Balloons destroy it. Keep this going until all Balloons are dead or you have run out of spells. By this time most of the defenses should be gone drop all your Minions and let them take stuff out. Iron Fist and Royal Cloak can be used when you think it is needed.
I have won countless three star and two star raids with this strategy and hope everyone who reads this can to. I have found this works best on bases without X-Bows and Inferno Towers.
TRAINING TROOPS AND SPELLS
For 180 space:
train 3 Dragons,
25 Minions,
and 12 Balloons,
spells are 1 Lightning and two heal.
(for Town Hall nines with level 4 Spell Factory i recommend bringing a rage to)
For 190 space:
3 Dragons,
25 Minions,
14 Balloons,
spells are 1 Lightning and 2 heal
(for Town Hall nines with level 4 Spell Factory bring a rage)
For 200 space:
3 Dragons,
30 Minions,
12 Balloons,
(spells are the same as the other two)
For 220 space:
3 Dragons,
30 Minions,
14 Balloons,
(spells are the same as the others)
For 240 space:
4 Dragons,
30 Minions,
14 ballons,
spells are 1 Lightning 1 heal 1 rage and two freeze.
For all of these if you are revenging check their Clan Castle for troops (by tapping on it then tap info there is a bar that sais "space" it will say how much space is in the castle) if there are no troops in it take out the Lightning and swap it with a different spell.( I recommend bringing one extra heal for the Town Hall tens and nines and a rage for all others)
For Clan Castle troops i recommend bringing Archers and Wizards.
( you can also bring along some Archers or barbs to)
ATTACKING
Look for bases with weak, out of Walls or upgrading Air Defenses with weak Wizard Towers and Archer Towers(weak Wizard and Archer Towers are not needed but it works better with weak ones) also look for weak Archer Queens that will be easy to kill. Once you have found the base you are going to attack first destroy any Air Defenses that are outside of Walls with Archers or barbs if you brought some, if not use Clan Castle troops.Next take out the Archer queen( if there is one) with your heroes and clan troops if you took out any outside Air Defenses with some other troops. When the queen is down probe for Clan Castle troops with a single Minion if troops come out kill them with a Lightning spell if none come out awesome! you can move on to the next step. When the queen Clan Castle troops and outside Air Defenses are gone drop a line of Dragons by the nearest Air Defense then drop all your Balloons in a horde. Watch the gallons as they ploy through defenses and when they come near a Wizard Tower drop a Healing spell or rage spell so they don't all die. Keep this going until they come to a Wizard Tower, Air Defense, Inferno Tower or X- Bow. On an inferno drop a Freeze spell to take it out until your Balloons destroy it. Keep this going until all Balloons are dead or you have run out of spells. By this time most of the defenses should be gone drop all your Minions and let them take stuff out. Iron Fist and Royal Cloak can be used when you think it is needed.
I have won countless three star and two star raids with this strategy and hope everyone who reads this can to. I have found this works best on bases without X-Bows and Inferno Towers.
Troops Calculator cost etc.
Ok So I got thinking I want to know easily about how much my raid is going to cost for war or otherwise...
So I came up with a excel spreadsheet which you enter your troops and you get camp used and cost of elixir or dark elixir etc.
If you would like a copy just ask me in clan or
email...
For those that know my email address :)
Sunday, 14 September 2014
Saturday, 13 September 2014
Wednesday, 10 September 2014
more updates
September sneak peeks 2014
Sneak Peek 1
Sneakpeek1sep?Soon you can upgrade a row of walls in one go! Walls level 6+ can also be upgraded with Elixir instead of Gold - your choice!!
?Sneak Peek 2
Sneakpeeksep2
Take BARCHing to a whole a new level! Level 7 Barbarians and Archers coming soon to a barracks near you!
?Sneak Peek 3
Sneakpeek3sep
Coming soon to a village near you, Dark Barracks level 6!!! I wonder what's training inside...
Sneak Peek 4
What's this creature that hides in the dark?
Sneak Peak I Smell Fireworks
I smell fireworks ...
Sneak Peek 1
Sneakpeek1sep?Soon you can upgrade a row of walls in one go! Walls level 6+ can also be upgraded with Elixir instead of Gold - your choice!!
?Sneak Peek 2
Sneakpeeksep2
Take BARCHing to a whole a new level! Level 7 Barbarians and Archers coming soon to a barracks near you!
?Sneak Peek 3
Sneakpeek3sep
Coming soon to a village near you, Dark Barracks level 6!!! I wonder what's training inside...
Sneak Peek 4
What's this creature that hides in the dark?
Sneak Peak I Smell Fireworks
I smell fireworks ...
Sunday, 7 September 2014
Clash Update - Walls
September 2014 update: Upgrade row of Walls and also with Elixir
Have you saved some Elixir? I hope you did because now you can upgrade your Walls (higher than level 6) also with Elixir!! Is that great? Yes, but you can also upgrade rows of Walls:
Are you excited? What do you think about this change? Do you expect that the raids get harder because Walls are now more easy to upgrade?
Monday, 25 August 2014
83 wall breakers...
Hey Guys found this video and finally uploaded it to youtube :) check it its mean and funny from surftrip22.
Ima Leave you with nothing... !
Sunday, 17 August 2014
End of season 18-8-2014
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